Time for your periodic AAA gaming update. The big release this week is Assassin’s Creed Shadows. This one is particularly noteworthy because it’s a major AAA game launching day-and-date on the Mac with all other platforms. That’s not unheard of, Civilization VII recently did the same, but it’s still the exception and far from the norm. The bad news is performance is not very good, struggling to hit 30 FPS at reasonable resolution and graphics settings even on Max chips. It’s also the first of the recent wave of AAA games to require more than just an M1 to run, with the minimum required system being either an M1 Max or M2 Pro. On top of that this game is very heavy on [mandatory] ray tracing, using a software solution for M1 and M2 chips, so those are particularly hard hit. Finally plenty of people are reporting that optimization does seem to be an issue here, as performance doesn’t scale up nearly as well as you’d expect with turning the settings down.
Admittedly this seems to be an issue with the port since on the PC side it’s not much better even with an RTX 50-series GPU and a powerful CPU (people with a 5070 are needing to use DLSS to hit 1080p). It’s clear Ubisoft put far more effort into the console versions of this one. Despite being roughly as powerful as an M4, the Xbox Series S runs the game smoothly at higher equivalent settings, and the higher end consoles are able to disable ray tracing entirely and hit a fairly consistent 60 FPS. It’s unclear how much effort Ubisoft will put into fixing the Mac/PC versions, but history isn’t optimistic. If you have a choice go with the consoles, especially if you have a PS5 Pro (which can do 60 FPS with ray tracing).
Also of note this week is the remake of Resident Evil 3. The port runs as well as you’d expect: this is the fifth Resident Evil game Capcom has released for the Mac and they clearly have the RE Engine [aside: the “RE” in RE Engine doesn’t actually stand for Resident Evil, which is why I don’t abbreviate the game’s name] running smoothly on Apple’s hardware, although the lack of ray tracing in any of Capcom’s releases remains odd. Regardless, this is a game that originally released on the PS4/XB1, so even a base M1 does just fine but higher end systems scale nicely in both settings and performance.
More importantly, this is also the last of the currently released RE Engine Resident Evil games, so we’re out of catalog options for Capcom to turn to. I assume the inevitable Resident Evil 9 and Code Veronica’s Remakes will launch on the Mac, and a day-and-date with the PC release wouldn’t surprise me, but I will yet again ask where Capcom’s other RE Engine games are? Is Capcom as a whole supporting the Mac, or is Resident Evil simply a passion project for someone at Apple or the Resident Evil team? I’ve mentioned this game time and time again, but Monster Hunter Wilds released last month and lived up to expectations, moving 8 million copes across PC and console in just three days and peaked at nearly 1.4 million concurrent players on Steam. It’s another RE Engine game so the port shouldn’t have been inordinately difficult and as a day-and-date release of a game that was a guaranteed hit I find it hard to believe it wouldn’t have outsold a 5-year-old remake of Resident Evil 3. That Capcom chose RE3 over MH Wilds remains baffling to me.